Category: Writings

Trivializing Our Successes: Achievements and Trophies Ruining the Idea That We Are Accomplishing Anything

By: Nathan Velliquette

“Achievement Unlocked: Complete Level One.” Does that not say enough? Does it not make you laugh? Let’s start by looking at the definitions of achievement: “something accomplished, especially by superior ability, special effort, great courage, etc.; a great or heroic deed.” Thank you dictionary.com.

Any regular gamer should immediately realize the fallacy that completing the first level of a game is hardly considered a great accomplishment (unless they are playing Ninja Gaiden on Super Dragon of Doom difficulty.) What happened to the day when playing a game was rewarding without giving the player arbitrary trophies or chaotically selected numerical values? Out the window, that’s where. And it is disappointing. Read more →

October 22: It begins.

Photo taken by Isaiah-Triforce Johnson. Click to find him on Facebook!

The wait for Nintendo’s next console has officially begun. Isaiah-Triforce Johnson, who apparently makes a point out of being the first person to buy every new Nintendo machine, has started camping in line at the Nintendo World Store in Manhattan over a month ahead of time. Isaiah posted to Twitter that “My trusty Nintendo 3DS, @duxterinc and twitter will be my best friends for a month. @NintendoAmerica.” If he keeps up the same pace that he has for the last few years, the TriForceGameMaster would be the first person in North America to be sold the first home console of a new generation.

Tom Hall (the guy wh conceived and conceded DOOM) and Brenda Brathwaite (veteran of the Wizardry series) have been hoping to develop a new old-school RPG that was unfortunately cancelled. The culprit– there simply wasn’t enough funding momentum on their Kickstarter page. Read more →

October 21: Super Sony Kerfuffle

“The Ultimate Match Ups!” – A modding project for SSB featuring PSAS charachters. Click image for link.

Sony’s PlayStation All-Stars Battle Royale is a concept (and title) that must’ve driven countless IP lawyers mad. It’s a competitive imitation of the ethos behind Super Smash Bros. Brawl, which itself managed to break sacred legal boundaries by signing on non-company characters onto Nintendo’s game roster. Now modders have crossed the paths of both games in what has to be the most bafflingly fitting mod project of all time: a cross-platform combination of these two company’s cross-IP fighters.

The Ultimate Match Ups” imports all of Sony’s Battle Royale charachters over to Brawl, with the exception of Killzone’s Colonial Radec. But in his place are the additions of Nico Bellic, John Marston, Lara Croft, Old Snake, Isaac Clarke, Toomba, Kazuya Mishima and Commander Shepard. Insanity has arrived. Read more →

October 20: Apps, Comics, and Dead Handhelds, Oh My!

Found on Second Quest’s Kickstarter – Click for link

David Hellman and Tevis Thompson have teamed up and are seeking funding for a Zelda-inspired comic. Hellman was drawn to Tevis when he posted an essay about the failings of current Legend of Zelda games. Call it nostalgia if you will, but Tevis makes a decent argument in his essay found here as to why Zelda games have begun to stagnate.

Justin Success Brooks was recently arrested for pirating and bootlegging Nintendo games online. Though, sure it’s so epic that his middle name is Success, it is more interesting to see authorities taking legal action against video game pirates. Maybe it’s about time to start wiping our hard drives, fellas! Read more →

October 19: Start Kicking

Star Citizen is a Kickstarter project now, which is weird because I just now learned that it wasn’t before. Who knew? All the favorite kickstarter elements were there: semi-famous developer from the 90s, quiet PC genre, lofty goals of reviving old standards. On a similar note, old Quest for Glory devs are Kick Starter-ing a new project called Hero-U: Rogue to Redemption.

This is all on the same day that doubts surrounding the crowdsourcing platform are arising thanks to the troubled development of Haunt, a project whose online fundraising efforts weren’t enough to push the game to completion. Chris Avellone shares his thoughts about the phenomenon here. Read more →

October 18: Nostalgia and Time Travel

Today’s most exciting story doesn’t come hot off the heels of press releases or news blogs, but instead out of a very non-journalistic feature written by Christian Donlan on Eurogamer. This piece was a beautiful read; an absorbing mixture of wispy nostalgia that frames a very personal exploration of LA Noire’s most interesting feature: the potential for virtual time travel.

“Playing it with my dad made me realize that those very pains the team took to recreate the past is where the humanity of the whole production actually emerges, whether it’s all the hundreds of insignificant things the team got right, or all the dozens of insignificant things they got wrong. I just needed someone to show it all to me.”

Read dat shit. Also worth checking out: a new recurring Giant Bomb feature about gaming authorship. Read more →

October 17: The Game Industry gets Blocky

 

In a bewildering unique marketing strategy, Ubisoft decided that it would be a good idea to tote around its upcoming guns n’ nipples FPS to the presumably gentler market of Minecraft fans. The basic idea: a very thorough Minecraft mapper who created the Vector city was hired to re-create the island locales of Far Cry 3 in Minecraft. Players will be able to mine and spoil Far Cry 3 on October 23rd, about one month before the game’s release on November 29th. RPS Reports.

The Wall Street Journal and Game Spot both reported that IGN is up for sale. And has been for awhile, actually. Failures to sell the online game news giant has prodded News Corp into formally auctioning off the site at a predicted loss of $550 million after purchasing the site in 2005. Read more →

Super Bunnyhop rolls out the deuces

 

Chris Roberts’ Star Citizen. Click on the picture for a link.

Hello and welcome to Bunnyhop! Here you’ll find videos and more, produced by the handsome and flamboyant
George Weidman and Nathan Velliquette. Here you’ll find a new video and written feature about everyone’s
favorite flavor of pop schlock: video games. Consoles, computers, phones, paddles, sticks and pads are all
fair game. Basically, if you like to input choices into a fixed-system virtualization machine that displays
stimulating outputs, you’re taken care of.

You’re also reading the first entry of our new daily blog, where we’ll be riffing on the day’s stupidest headlines.
If this is the case, then you’d be glad to know about how a glitch let untold hundreds of users snatch up free games on Origin, or how Obsidian’s Project Eternity broke kickstarter’s records for fundraising. Chris Roberts, the creator of the Wing Commander series, is spearheading a new space sim project called Star Citizen. He’s citing Demons Souls and the bitter pangs of reality as design inspirations. In that case, gird yourselves for the easiest game of all time.

Gaming Shows are Dead! Long Live Gaming Shows!

By: George Weidman

Last month, it was announced that ”Pure Pwnage” got turned into a movie while G4TV got kicked off the air.

This is the environment that birthed Super Bunnyhop. If we’re truly living in a time of digital media revolution, then there must be no better example than the rousing world of gaming television. G4’s decade-long struggle to broadcast video games on the flickering blue box on which they were born on was problematic from the start. Halfway through its life, the network gradually steamrolled into a self-destructive mess.

Read more →