Category: Videos

Critical Close-up: Doom and RAGE (part 1)

Rip and tear! Rip and tear! RIP AND TEARRRR!

 

Let’s Try to Play: Ape Escape (part 3)

Games are hard, man.

An Ode to Blizzard

Nathan’s had it up to here with Blizzard’s antics these days. How does a developer change so fast, and what does it say about the changing nature of our industry?

Let’s Try to Play: Ape Escape (part 2)

Last week, we tried to play Ape Escape and learned the shocking truth behind the disappearance of Nathan’s lost brother’s fiance’s nipple rings. Will George confront Nathan about his dark past, or will they forfeit the inheritance? Find out this week on Super Bunnyhop.

Critical Close-up: Zelda (part 2)

“Critical Close-Up” is our new series of game analysis videos. The basic idea is that we read stuff, apply it to our favorite games, and then talk about it.
The first target: Zelda.

This concludes last week’s video, which can be found here:

Critical Close-up: Zelda (part 1)

“Critical Close-Up” is our new series of game analysis videos. The basic idea is that we read stuff, apply it to our favorite games, and then talk about it.
The first target: Zelda. This will be followed-up next week.

Basically, this was made because egoraptor hasn’t posted his Zelda sequelities yet.

WHEN WILL IT BE DONE EGORAPTOR
WHEN!!?

Let’s Try to Play: Ape Escape

Ape Escape is a game. Nathan and I try to play it– doesn’t go over too well.

For Bunnyhop’s own twist on Let’s Play, we’ll try to pick something challenging enough to be entertaining. Like a 13-year old tech demo for the Dual Shock controller. Videos will be edited down to the most precious moments, giving you an entertaining and informative look at the game that won’t take up twelve hours.

We’ll be following up this video soon. Nathan’s playing next time. Thank God.

Visual Noise: A HUD Story

Nathan tries to get his fix, but not if I have anything to say about it.

Introducing Super Bunnyhop

In which Nathan and I introduce ourselves, generally making a mess of things.