1:28 Shell.bat C279-0000-005F-3A93
2:32 Lost in Metroid by ABE2 – 0000 – 006A – 1C2E
3:06 Mt. Wiggler Detour E007-0000-005A-C847
4:13 Escape the Dungeon With Your Dad 14C0-0000-005D-A3A7
5:39 The Meat Factory by 8D14-0000-007B-6357
6:33 Infiltration by 1710-0000-0079-14FB
8:24 Marzilla Visits Goomba City 7B39-0000-0055-E480
8:56 Vivian’s Final Dreams 7299-0000-0072-77F6
9:25 Mystery Cabin 2 Endings 1004-0000-0053-110C
10:01 Return to Bowser’s Temple 7DFE-0000-006D-29BC
10:31 P-Switches Get Stitches 0305-0000-0078-AB11
12:11 Mario Destroys Capitalism 1E0F-0000-007D-4BBF
13:05 Mushroom Obstacle 3 7F6B-0000-0034-A07E
13:32 Follow That Mushroom 67DB-0000-003A-6BEE
14:08 Wiggler Spring Cavern 37DB-0000-006C-38B1
14:45 Rails by 42BA-0000-0038-8800
15:16 Cloud Runner D140-0000-0072-E0D8
16:37 1-1 14A6-0000-0031-75667
Making a truly great multiplayer game is tricky and mysterious. So to shed some light on the process, here’s a design-focused (until it’s not) interview about Duck Game!
Landon Podbielski interview on TOVG: http://www.thatonevideogamer.com/features/duck-game-developer-interview-with-landon-podbielski/
Building a Sport: The Design Philosophy of League of Legends
The ups and downs of doing online multiplayer as an indie
02:48 What rules/tenets/philosophies did you stick with for Duck Game?
04:38 How do you balance a high skill ceiling with accessibility for new players?
06:03 Are the one-hit KOs a balancing force to level the playing field?
07:02 What were some of the smallest tweaks that made the biggest difference?
08:43 Did players notice those little changes?
09:37 Why are “party games” trending towards deathmatches rather than minigame collections?
11:27 Why are so many local multiplayer games being made for PC?
13:03 What are the challenges of designing a local multiplayer game for PC?
14:25 Why did you choose to develop a multiplayer game rather than a single-player game?
16:02 (Details on the single-player prototype version of Duck Game)
17:26 How would combat work in a single-player Duck Game without guns?
19:45 Do you think comedy aesthetics change a way a game plays mechanically?
22:11 Why does the computer always hate your match results?
25:35 Is the computer’s harsh disposition something you’d patch?
26:50 What was it like publishing with Adult Swim?
28:20 What is Adult Swim’s “theme”?
28:56 Do you have any current plans to put Duck Game on consoles?
31:23 Why ducks? Why Duck Game?
33:16 (Upcoming patch features, customization and “leveling”)
And that’s Duck Game!
What do you think? Yes or no?
Swooning over Sonic Dreams Collection and VR porn last week on the TOVG Podcast: http://www.thatonevideogamer.com/featured/the-tovg-podcast-58-i-dream-of-sonic/
In this video, I talk about narrative structure for hundred-hour nonlinear games to Gwent music.
How well Shenmue 3 is or is not doing depends on who you ask, what translation you’re reading, which numbers you look at, and what you think the word “production” means. Or something. Here’s an attempt to make sense of probably the most multi-faceted controversies going around these days.
Shenmue 3 Kickstarter: https://www.kickstarter.com/projects/ysnet/shenmue-3
Weekly Famitsu scan & tran: http://www.shenmuedojo.net/forum/viewtopic.php?t=47760
Engadget w/ Shuhei Yoshida: http://www.engadget.com/2015/06/17/an-intimate-chat-with-sony-playstation-shuhei-yoshida/
Twitch Q&A with Yu Suzuki: https://www.youtube.com/watch?v=eZm-HzCVzL4
Niconico broadcast w/ Yu Suzuki: https://www.youtube.com/watch?v=IntCDAc6c8Y
Last week on the TOVG podcast, we witheld stories about the ScrewAttack Gaming Crevice: http://www.thatonevideogamer.com/featured/the-tovg-podcast-56-sgc-2015-recap/
A lifetime’s work of rising to the top of two companies, condensed into just under ten minutes!
In case you haven’t heard, GGC photos provided courtesy of Ulf Benjaminsson, Uppsala University
Gotland Games Conference: http://gotlandgameconference.com/2015/
Keep an eye out for my presentation here: https://www.youtube.com/user/CampusGotlandGAME/videos
Super Best Friendcast 95: http://superbestfriendsplay.com/podcast/sbfc-095-mefense-of-be-ancients/
Games to look out for:
Frog Climbers: https://www.facebook.com/FrogClimbers
Just Shapes & Beats: http://www.justshapesandbeats.com/
This week on the TOVG podcast, we chat a two-week catch-up involving Monster Hunter Cross, Steam Refunds and Fallout 4 follies: http://www.thatonevideogamer.com/category/podcasts/tovg-podcast/
“It’s not gonna happen, and that breaks my greasy heart.”
Read Guillermo Del Toro recount how happy everything was before it all went to hell: http://www.ign.com/articles/2015/05/15/guillermo-del-toro-laments-what-silent-hills-couldve-been
Last week on the TOVG Podcast, we recount the Konami takedown experience, the lasting appeal of WoW, and the kickstarting appeal of Igivania: http://www.thatonevideogamer.com/category/podcasts/tovg-podcast/
In sum: Konami couldn’t properly take down my video because they had provided no explanation why they would need to take down my video. YouTube stepped in for the very first time and said “dude, stop.” Polygon’s lawyer thinks I’m in the clear. There were Konami games here. They’re gone now.
This video uses the tracks “Twisted” and “Highlight Reel” from incompitech.org.
Last week on the podcast, we talked about Nintendo theme parks, Samus hugs, mod bans, and five nights four: http://www.thatonevideogamer.com/featured/the-tovg-podcast-48-nintendoland/
Of course, I’m far too mature and sophisticated for this baby game. Humph.
Note: Version reviewed was PS4