Category: Written Content

Media Law, Doritos and You

By: George Weidman

Christ, what a sad story.

For those of you who missed it, last week revealed everything that is wrong with the games journalism business. On just one foul day, we found out how everything from gaming PR agents to governmental law is skewed against people who want to write about games.

Where to start?  On October 18th, the Games Media Awards rolled around in the UK and let people everywhere see who Intent Media thought were the best and brightest. During the awards show, a competition was hosted where journalists could win PlayStation 3s by tweeting a game-specific hashtag on their personal Twitter. RPS writer John Walker caught wind of this, and it caused him to stir up a flame against the participating journalists who were defending their actions.

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Trivializing Our Successes: Achievements and Trophies Ruining the Idea That We Are Accomplishing Anything

By: Nathan Velliquette

“Achievement Unlocked: Complete Level One.” Does that not say enough? Does it not make you laugh? Let’s start by looking at the definitions of achievement: “something accomplished, especially by superior ability, special effort, great courage, etc.; a great or heroic deed.” Thank you

Any regular gamer should immediately realize the fallacy that completing the first level of a game is hardly considered a great accomplishment (unless they are playing Ninja Gaiden on Super Dragon of Doom difficulty.) What happened to the day when playing a game was rewarding without giving the player arbitrary trophies or chaotically selected numerical values? Out the window, that’s where. And it is disappointing. Read more →

Gaming Shows are Dead! Long Live Gaming Shows!

By: George Weidman

Last month, it was announced that ”Pure Pwnage” got turned into a movie while G4TV got kicked off the air.

This is the environment that birthed Super Bunnyhop. If we’re truly living in a time of digital media revolution, then there must be no better example than the rousing world of gaming television. G4’s decade-long struggle to broadcast video games on the flickering blue box on which they were born on was problematic from the start. Halfway through its life, the network gradually steamrolled into a self-destructive mess.

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