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Designing Party Action Games with L...

Making a truly great multiplayer game is tricky and mysterious. So to shed some light on the process, here's a design-focused (until it's not) int...

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Retro Review: Mega Man Legends

What do you think? Yes or no? Swooning over Sonic Dreams Collection and VR porn last week on the TOVG Podcast: http://www.thatonevideogamer.com...

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“Hundreds of Hours of Content...

In this video, I talk about narrative structure for hundred-hour nonlinear games to Gwent music....

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Making Sense of Shenmue 3

How well Shenmue 3 is or is not doing depends on who you ask, what translation you're reading, which numbers you look at, and what you think the w...

Written Content

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Two Months Later, Gone Home Is Still Asking Us What A Game Actually Is

Two months ago, I made a Gone Home review and said that I'd like to follow it up with an in-depth, deeper and more spoiler-sprinkled sec...

Designing Party Action Games with Landon Podbielski (Duck Game)

Making a truly great multiplayer game is tricky and mysterious. So to shed some light on the process, here’s a design-focused (until it’s not) interview about Duck Game!

More reading:
Landon Podbielski interview on TOVG: http://www.thatonevideogamer.com/features/duck-game-developer-interview-with-landon-podbielski/

Building a Sport: The Design Philosophy of League of Legends

http://www.gdcvault.com/play/1021851/Building-a-Sport-The-Design

The ups and downs of doing online multiplayer as an indie

http://www.gamasutra.com/view/feature/217434/the_ups_and_downs_of_doing_online_.php

Questions:
02:48 What rules/tenets/philosophies did you stick with for Duck Game?
04:38 How do you balance a high skill ceiling with accessibility for new players?
06:03 Are the one-hit KOs a balancing force to level the playing field?
07:02 What were some of the smallest tweaks that made the biggest difference?
08:43 Did players notice those little changes?
09:37 Why are “party games” trending towards deathmatches rather than minigame collections?
11:27 Why are so many local multiplayer games being made for PC?
13:03 What are the challenges of designing a local multiplayer game for PC?
14:25 Why did you choose to develop a multiplayer game rather than a single-player game?
16:02 (Details on the single-player prototype version of Duck Game)
17:26 How would combat work in a single-player Duck Game without guns?
19:45 Do you think comedy aesthetics change a way a game plays mechanically?
22:11 Why does the computer always hate your match results?
25:35 Is the computer’s harsh disposition something you’d patch?
26:50 What was it like publishing with Adult Swim?
28:20 What is Adult Swim’s “theme”?
28:56 Do you have any current plans to put Duck Game on consoles?
31:23 Why ducks? Why Duck Game?
33:16 (Upcoming patch features, customization and “leveling”)

And that’s Duck Game!

Retro Review: Mega Man Legends

What do you think? Yes or no?

Swooning over Sonic Dreams Collection and VR porn last week on the TOVG Podcast: http://www.thatonevideogamer.com/featured/the-tovg-podcast-58-i-dream-of-sonic/

Wrapping Up The Witchers

A series-wide retrospective, with majority focus on game #3. Full of controversial statements!

“Hundreds of Hours of Content”

In this video, I talk about narrative structure for hundred-hour nonlinear games to Gwent music.

Making Sense of Shenmue 3

How well Shenmue 3 is or is not doing depends on who you ask, what translation you’re reading, which numbers you look at, and what you think the word “production” means. Or something. Here’s an attempt to make sense of probably the most multi-faceted controversies going around these days.

Shenmue 3 Kickstarter: https://www.kickstarter.com/projects/ysnet/shenmue-3

Weekly Famitsu scan & tran: http://www.shenmuedojo.net/forum/viewtopic.php?t=47760

Engadget w/ Shuhei Yoshida: http://www.engadget.com/2015/06/17/an-intimate-chat-with-sony-playstation-shuhei-yoshida/

Twitch Q&A with Yu Suzuki: https://www.youtube.com/watch?v=eZm-HzCVzL4

Niconico broadcast w/ Yu Suzuki: https://www.youtube.com/watch?v=IntCDAc6c8Y

Last week on the TOVG podcast, we witheld stories about the ScrewAttack Gaming Crevice: http://www.thatonevideogamer.com/featured/the-tovg-podcast-56-sgc-2015-recap/

Satoru Iwata’s Life Story

A lifetime’s work of rising to the top of two companies, condensed into just under ten minutes!

Sources: http://www.gamasutra.com/view/feature/132806/iwata_and_miyamoto_business_.php

http://www.latimes.com/entertainment/herocomplex/la-et-hc-nintendo-president-satoru-iwata-dies-at-55-20150712-story.html

Gotland Games Conference, MomoCon & More!

In case you haven’t heard, GGC photos provided courtesy of Ulf Benjaminsson, Uppsala University
Gotland Games Conference: http://gotlandgameconference.com/2015/

Keep an eye out for my presentation here: https://www.youtube.com/user/CampusGotlandGAME/videos
Super Best Friendcast 95: http://superbestfriendsplay.com/podcast/sbfc-095-mefense-of-be-ancients/

Games to look out for:
Frog Climbers: https://www.facebook.com/FrogClimbers
Just Shapes & Beats: http://www.justshapesandbeats.com/

This week on the TOVG podcast, we chat a two-week catch-up involving Monster Hunter Cross, Steam Refunds and Fallout 4 follies: http://www.thatonevideogamer.com/category/podcasts/tovg-podcast/

A Eulogy for P.T.

“It’s not gonna happen, and that breaks my greasy heart.”

Read Guillermo Del Toro recount how happy everything was before it all went to hell: http://www.ign.com/articles/2015/05/15/guillermo-del-toro-laments-what-silent-hills-couldve-been

Last week on the TOVG Podcast, we recount the Konami takedown experience, the lasting appeal of WoW, and the kickstarting appeal of Igivania: http://www.thatonevideogamer.com/category/podcasts/tovg-podcast/

Konami vs. The Internet: A Follow-Up

In sum: Konami couldn’t properly take down my video because they had provided no explanation why they would need to take down my video. YouTube stepped in for the very first time and said “dude, stop.” Polygon’s lawyer thinks I’m in the clear. There were Konami games here. They’re gone now.

This video uses the tracks “Twisted” and “Highlight Reel” from incompitech.org.

 

Last week on the podcast, we talked about Nintendo theme parks, Samus hugs, mod bans, and five nights four: http://www.thatonevideogamer.com/featured/the-tovg-podcast-48-nintendoland/

Review: Broken Age

Of course, I’m far too mature and sophisticated for this baby game. Humph.

Note: Version reviewed was PS4

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