02:48 What rules/tenets/philosophies did you stick with for Duck Game?
04:38 How do you balance a high skill ceiling with accessibility for new players?
06:03 Are the one-hit KOs a balancing force to level the playing field?
07:02 What were some of the smallest tweaks that made the biggest difference?
08:43 Did players notice those little changes?
09:37 Why are “party games” trending towards deathmatches rather than minigame collections?
11:27 Why are so many local multiplayer games being made for PC?
13:03 What are the challenges of designing a local multiplayer game for PC?
14:25 Why did you choose to develop a multiplayer game rather than a single-player game?
16:02 (Details on the single-player prototype version of Duck Game)
17:26 How would combat work in a single-player Duck Game without guns?
19:45 Do you think comedy aesthetics change a way a game plays mechanically?
22:11 Why does the computer always hate your match results?
25:35 Is the computer’s harsh disposition something you’d patch?
26:50 What was it like publishing with Adult Swim?
28:20 What is Adult Swim’s “theme”?
28:56 Do you have any current plans to put Duck Game on consoles?
31:23 Why ducks? Why Duck Game?
33:16 (Upcoming patch features, customization and “leveling”)
How well Shenmue 3 is or is not doing depends on who you ask, what translation you’re reading, which numbers you look at, and what you think the word “production” means. Or something. Here’s an attempt to make sense of probably the most multi-faceted controversies going around these days.
“It’s not gonna happen, and that breaks my greasy heart.”
Read Guillermo Del Toro recount how happy everything was before it all went to hell: http://www.ign.com/articles/2015/05/15/guillermo-del-toro-laments-what-silent-hills-couldve-been
Last week on the TOVG Podcast, we recount the Konami takedown experience, the lasting appeal of WoW, and the kickstarting appeal of Igivania: http://www.thatonevideogamer.com/category/podcasts/tovg-podcast/
In sum: Konami couldn’t properly take down my video because they had provided no explanation why they would need to take down my video. YouTube stepped in for the very first time and said “dude, stop.” Polygon’s lawyer thinks I’m in the clear. There were Konami games here. They’re gone now.
This video uses the tracks “Twisted” and “Highlight Reel” from incompitech.org.
Last week on the podcast, we talked about Nintendo theme parks, Samus hugs, mod bans, and five nights four: http://www.thatonevideogamer.com/featured/the-tovg-podcast-48-nintendoland/